[opengl] Catch BadMatch errors before they can occur.

Lionel Ulmer lionel.ulmer at free.fr
Fri Mar 24 13:48:08 CST 2006

On Fri, Mar 24, 2006 at 08:48:16PM +0100, Tomas Carnecky wrote:
> so.. what about splitting 'opengl' up into 'opengl' (all the opengl
> functions) and 'oglsetup' with the setup/wgl/pbuffer etc. functions ?

Why not 'wgl' ? So we would have 'opengl' for 'core' functions and 'wgl' for
the rest.


		 Lionel Ulmer - http://www.bbrox.org/

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