[opengl] Catch BadMatch errors before they can occur.
tom at dbservice.com
Fri Mar 24 19:44:10 CST 2006
Lionel Ulmer wrote:
> On Fri, Mar 24, 2006 at 08:48:16PM +0100, Tomas Carnecky wrote:
>> so.. what about splitting 'opengl' up into 'opengl' (all the opengl
>> functions) and 'oglsetup' with the setup/wgl/pbuffer etc. functions ?
> Why not 'wgl' ? So we would have 'opengl' for 'core' functions and 'wgl' for
> the rest.
ok.. here is a patch, but I can't make it work. Maybe someone else sees
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