[opengl] Catch BadMatch errors before they can occur.

Tomas Carnecky tom at dbservice.com
Fri Mar 24 22:06:58 CST 2006

Tony Lambregts wrote:
> Tomas Carnecky wrote:
>> ok.. here is a patch, but I can't make it work. Maybe someone else sees
>> the bug.
> What is the problem. this is from a log of Google using your patch and
> WINEDBUG="+wgl,+opengl"

As you maybe see in the patch, I've put both SwapBuffers functions to
the opengl debug channel (rather than to wgl), but they don't show in my
trace. So something with the TRACE_(opengl)(...) is wrong or with the
way I've set up the channels.


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