Direct3D, the kernel and ReactOS

H. Verbeet hverbeet at gmail.com
Wed Mar 29 16:34:54 CST 2006


On 29/03/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> I know that this is not easy to achieve. The kernel interface is poorly
> documented, and Greatlord has spent a lot of effort to verify the docs and to
> write a better documentation of the interface. Apps using the kernel
> interface should be considered broken, and I don't give them a long lifetime
> as the interface changes from Windows version to Windows version(According to
> Microsoft, Greatlord says it didn't change since NT(2K?) ). Should we go this
> way and implement the kernel Direct3D interface? If so, I consider this
> something post-1.0, and we should definitely see what changes Vista brings.
Personally, unless it really becomes an issue, I'd rather not. It
think it's hard enough to figure out what a particular d3d call is
supposed to do as it is.



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