[WINED3D] DrawIndexedPrimitiveUP() - fix index buffer refcount
issue
Ivan Gyurdiev
ivg2 at cornell.edu
Mon May 8 02:21:26 CDT 2006
Andreas Mohr wrote:
> Hi,
>
> On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote:
>
>> Also cleans up what looks like the result of a patch being applied twice
>> - same value is written to on consecutive lines.
>>
>
> You didn't mix up streamSource with streamStride, right?
> Since I cannot find the patch equivalent of "consecutive lines" doing the very
> same thing, unless I'm blind...
No, obviously I'm the one that's blind... or maybe the same comment
above confused me. I don't think not setting streamStride[0] to 0 would
have caused problems, but regardless, that was not intentional, so I
will fix the patch. Thanks.
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