WineD3D: rhw vertex fixup

H. Verbeet hverbeet at gmail.com
Tue May 9 11:22:03 CDT 2006


On 09/05/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> DrawStridedSlow checks if the rhw value of a vertex is close to zero, to avoid
> passing opengl an INF value from a divide by zero. This is done by checking
> if the rhw value is in the interval ]-0.0001; 0.0001[ .
What happens in drawStridedFast?



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