[WINED3D 13/13] Further split GLSL & ARB_v/f_program generation and allow GLSL functions to be called.

H. Verbeet hverbeet at gmail.com
Wed May 10 09:45:12 CDT 2006


On 10/05/06, Jason Green <jave27 at gmail.com> wrote:
> This patch splits the remaining ARB_vertex_program calls out of of the
> generate_base_shader function and adds the option to call GLSL
> routines instead.  These new routines are disabled because USING_GLSL
> is defined as 0 in wined3d_private.h at the moment.  It should remain
> 0 until everything is implemented, working well, and tested
> thoroughly.
I think it would be best not to have USING_GLSL checks at several
different places in the code. The function signatures are the same, so
it wouldn't be that hard to just pass a pointer to the correct
function.



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