SoC idea: fix wine 2398 bug.

Tom Spear speeddymon at
Wed May 10 15:36:44 CDT 2006

If AJ removed it, it wouldnt have been just a simple bug that caused
problems, it would have had to be something either about the way Windows'
windows work vx X11's windows, or maybe the way it was implemented as a
whole was just wrong and so therefore it caused some problems.  If it was
the latter though, I would think that AJ would have just written the same
1:1 mapping with his own code from scratch, so it is probably just that the
2 windows were too incompatible to properly (without problems) do 1:1.

On 5/10/06, Marcin Kardas <marcin.kardas at> wrote:
> 2006/5/7, Marcin Kardas <marcin.kardas at>:
> > Hi,
> > I'm participate in Google summer of code and I'm going to send
> > application with my own idea. I would like to fix popular wine bug -
> > On
> > there are some ideas how to do this and
> > I think that this one with glViewport and glScissor is the best one.
> > I've made some test and it should work, but may be it will cause
> > another problems to solve, for example conecting X graphic context
> > with GLContext. Maybe I will have to rewritte wine graphics function
> > to use only OpenGL (or may be I will found another way). What do you
> > think about it?
> >
> > Cheers,
> > Marcin.
> >
> On there is written, that someone has
> tried to fix this bug like this - map Windows' window with X window
> one to one (it was my first idea). But there is also written, that
> " having a Win32 window <=> X11 window one to one mapping is not
> feasible (it was done once but Alexandre removed it as part of the
> window management rewrite as it lead to some problems in
> applications)".
> Does anybody know what type of problem it was - may be unfortunately
> programmer make another bug in code while solving this one??
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