[wined3d] Corrected definition for parameters (Coverity)

Paul Vriens Paul.Vriens at xs4all.nl
Tue May 16 07:13:04 CDT 2006

On Tue, 2006-05-16 at 08:07 -0400, Ivan Gyurdiev wrote:
> Paul Vriens wrote:
> > Hi,
> >
> > don't know anything about wined3d, but the code in
> > IWineD3DVertexShaderImpl_ExecuteSW could make use of 6 parameters. The
> > definitions should cover this.
> >   
> I don't think so... the case for 6 parameters should be removed.
> I can't find 6-parameter instructions in the ins table.
> [otherwise this would have to be fixed in a lot of other places as well].
> ====
> I find the multi-argument calls rather ugly, though I understand they 
> might be necessary for speed. However, I am currently trying to get 
> relative addressing tokens in shaders 2.0+ properly accounted for. We 
> can have up to... 5 extra tokens per instruction for relative 
> addressing. So, either all those multi-arg calls need to switch to 
> unpacking structures, or the number of arguments should be increased up 
> to 10. I think I'll ignore software shaders for now though - not sure 
> how to test them.

as said. I don't know anything about wined3d, but just wanted to make
Coverity happy :-).

The code could have potentially lead to problems.



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