wined3d: Allow vertex shaders to generate GLSL shaders

Ivan Gyurdiev ivg2 at cornell.edu
Thu May 18 00:47:08 CDT 2006


> +        /* Create the uniforms (aka constants) */
> +        shader_addline(&buffer, "uniform vec4 C[%u];\n", This->baseShader.limits.constant_float);
> +        /* TODO - Add varyings, attributes, etc. */
> +
Shouldn't this go into the "generate_glsl_declarations" thing into 
baseshader?
Things previously merged into baseshader should stay that way, imho...







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