wined3d: Allow vertex shaders to generate GLSL shaders
Ivan Gyurdiev
ivg2 at cornell.edu
Thu May 18 00:47:08 CDT 2006
> + /* Create the uniforms (aka constants) */
> + shader_addline(&buffer, "uniform vec4 C[%u];\n", This->baseShader.limits.constant_float);
> + /* TODO - Add varyings, attributes, etc. */
> +
Shouldn't this go into the "generate_glsl_declarations" thing into
baseshader?
Things previously merged into baseshader should stay that way, imho...
More information about the wine-devel
mailing list