[winecfg] - Graphics tab layout tweak for GLSL option

Alexandre Julliard julliard at winehq.org
Thu May 18 03:20:37 CDT 2006

Brian Hill <dcatz at nc.rr.com> writes:

> This patch adds an option to use GLSL for shaders as described in the
> Wiki.  It also fixes a minor grammar error (Allow Pixel Shader ->
> Allow Pixel Shaders).  GLSL (OpenGL Shading Language) is needed to
> support Shader Model 2.0 and higher with WineD3D.  It is best to leave
> GLSL as an option through WineCFG as the WineD3D GLSL code will be
> experimental for some time.

I don't think that's a reason for exposing such details to the user.
If it's not working well enough to be enabled by default, then people
who know what they are doing can tweak the code, or possibly set a
registry key.

Alexandre Julliard
julliard at winehq.org

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