wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates (try #2)

Vitaliy Margolen wine-devel at kievinfo.com
Sat May 20 00:10:54 CDT 2006


Friday, May 19, 2006, 9:15:57 PM, Jacob Peters wrote:
> On 5/19/06, Jacob Peters <jacobcpeters at gmail.com> wrote:
> ChangeLog: I implemented more renderstates in device.c function IWineD3DDeviceImpl_SetRenderState()

> I added a few render states called by d3d8 demo app "mshdribl.exe", the one in the wiki.
> changed "glBlendEquation()" to "glBlendEquationEXT()" so I don't conflict with opengl <2.0

> -            TRACE("glBlendFunc src=%x, dst=%x\n", This->srcBlend, This->dstBlend);
> -            glBlendFunc(This->srcBlend, This->dstBlend);
> +         if(glIsEnabled(GL_BLEND_EQUATION_ALPHA)) {
> +               TRACE("glBlendFuncSeparate src=%x, dst=%x\n", This->srcBlend, This->dstBlend);
> +               glBlendFuncSeparate(This->srcBlend, This->dstBlend, GL_ZERO, GL_ZERO);
> +                  checkGLcall("glBlendFuncSeparate");
> +         }
> +         else {
Here and everywhere else in the patch - Please either follow the accepted
Wine's standard or common file formatting. Don't add one more stile. Also
try not to use tabs.

Vitaliy Margolen






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