wined3d [3]: Add IsImplicit/SetImplicit surface functions.
Stefan Dösinger
stefandoesinger at gmx.at
Wed Nov 15 17:01:06 CST 2006
Am Mittwoch 15 November 2006 23:33 schrieb Markus Amsler:
> ---
> dlls/wined3d/surface.c | 14 ++++++++++++++
> dlls/wined3d/surface_gdi.c | 2 ++
> dlls/wined3d/wined3d_private.h | 3 +++
> include/wine/wined3d_interface.h | 4 ++++
> 4 files changed, 23 insertions(+), 0 deletions(-)
Does wined3d have to know if the surface is implicit? Wouldn't it be
sufficient to just store it in the d3d8/9 surface? This would avoid adding
more complexity to wined3d.
Btw, the refcount of the wined3d surfaces can't be seen by the app, so you
don't have to add your 0 refcount hack to wined3d. Actually I am thinking of
dropping refcounting in wined3d completely, it makes things just unneccessary
difficult.
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