[WINED3D 6/8] Stateblock support for dmap and vtf samplers

H. Verbeet hverbeet at gmail.com
Tue Oct 3 02:33:55 CDT 2006

On 03/10/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> +    IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL);
I don't think wined3d should depend on d3d9 includes. There are
currently a number of places in wined3d where we do use d3d9
constants, but at least for new code I don't think we should add
dependencies on d3d9 includes.

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