wined3d: Report the correct number of available 4-component float vectors for GLSL

Kai Blin kai.blin at
Tue Oct 3 17:35:51 CDT 2006

On Tuesday 03 October 2006 23:48, H. Verbeet wrote:
> On 03/10/06, Mirek <thunder.m at> wrote:
> > This patch caused regresion in Half-Life 2 Episode One, if i have
> > "UseGLSL"="enabled" HalfLife 2 Episode One crash about 20 seconds after
> > start and menu page is completly white! Only the second part (second
> > gl_max /= 4;) is the bad one, with first part evrything works well.
> >
> > Mirek
> Yes, we found that out today on IRC as well. The unfortunate part is
> that it appears this is in fact a driver bug in older nVidia drivers,
> which that code apparently relied upon. Reverting the patch would make
> the old drivers work again, but would break the newer (correct)
> drivers.

As "make sure to install the latest version of the driver" is one of the first 
steps in error fixing in win32, I guess that makes the patch still valid. :)


Kai Blin, <kai Dot blin At gmail Dot com>
WorldForge developer
Wine developer
Will code for cotton.
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