[WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

Alexandre Julliard julliard at winehq.org
Thu Oct 5 02:09:22 CDT 2006

Ivan Gyurdiev <ivg231 at gmail.com> writes:

> wined3d_types.h would be for types equivalent to the d3d types - 
> essentially no maintainance, simply map one-to-one to
> d3d. wined3d_private.h would be for shared structures that we come up
> with. Also, wined3d_private.h includes wined3d_types.h.
> I will comply if you want it this way, but I disagree - smaller files
> are easier to work with.
> In fact, I think having a single private header per dll is probably a
> mistake as well.

I don't have a problem with creating another file if you think that's
better, but please come up with another name, don't use the same name
as the global header.

Alexandre Julliard
julliard at winehq.org

More information about the wine-devel mailing list