[WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

Alexandre Julliard julliard at winehq.org
Thu Oct 5 02:09:22 CDT 2006


Ivan Gyurdiev <ivg231 at gmail.com> writes:

> wined3d_types.h would be for types equivalent to the d3d types - 
> essentially no maintainance, simply map one-to-one to
> d3d. wined3d_private.h would be for shared structures that we come up
> with. Also, wined3d_private.h includes wined3d_types.h.
>
> I will comply if you want it this way, but I disagree - smaller files
> are easier to work with.
> In fact, I think having a single private header per dll is probably a
> mistake as well.

I don't have a problem with creating another file if you think that's
better, but please come up with another name, don't use the same name
as the global header.

-- 
Alexandre Julliard
julliard at winehq.org



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