[WINED3D 1/6] Move D3DSIO structure into the WINED3D namespace.

Ivan Gyurdiev ivg231 at gmail.com
Thu Oct 5 21:48:25 CDT 2006

Alexandre Julliard wrote:
> Ivan Gyurdiev <ivg231 at gmail.com> writes:
>> wined3d_types.h would be for types equivalent to the d3d types - 
>> essentially no maintainance, simply map one-to-one to
>> d3d. wined3d_private.h would be for shared structures that we come up
>> with. Also, wined3d_private.h includes wined3d_types.h.
>> I will comply if you want it this way, but I disagree - smaller files
>> are easier to work with.
>> In fact, I think having a single private header per dll is probably a
>> mistake as well.
> I don't have a problem with creating another file if you think that's
> better, but please come up with another name, don't use the same name
> as the global header.
Henri and Stefan, any preference?
(you better have an opinion since you're making me do this in the first 
place :)

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