WineD3D State management - going live(TM)

Stefan Dösinger stefandoesinger at gmx.at
Thu Oct 19 07:35:44 CDT 2006


Am Donnerstag 19 Oktober 2006 13:35 schrieb Ivan Gyurdiev:
> > States will be applied in drawprim.
>
> It will be good if *all* texture-related states were applied in
> drawprim, specifically. This is a prerequisite to VTF support, since
> that involves repacking pixel and vertex textures into a single array,
> and changing their indices [ should happen at drawprim, breaking any
> previously applied state on that texture ].
That is the plan ;-)

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