WineD3D State management - going live(TM)
hverbeet at gmail.com
Fri Oct 20 03:33:32 CDT 2006
On 20/10/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
> WINED3DSAMP_DMAPOFFSET = 13,
Those are per stage.
> and dlls/wined3d/wined3d_private.h
> #define MAX_SAMPLERS 16
That's the maximum d3d9 supports, not necessarily what the hardware
can do. Unsupported samplers would be wasted. Worse, d3d10 will
support a lot more than 16 samplers.
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