WineD3D State management - going live(TM)

H. Verbeet hverbeet at gmail.com
Fri Oct 20 05:00:59 CDT 2006


On 20/10/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Hmm, the sampler states are per sampler in d3d, and per texture object in gl
> as far as I know. So we have to find some way if the sampler states are
> changed regarding the texture used for drawing. This is getting tricky :-/
Yes, sRGB support has a problem with that as well.

> Texture stage states are per stage in d3d and opengl afaik(except of those
> that are wrapped to samplers in ddraw/d3d8). Any idea how much texture stages
> d3d10 supports, if the concept of them still exists?
I don't know for sure, but I doubt it. Texture stages are pretty much
a fixed function thing.



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