WineD3D State management - going live(TM)

Ivan Gyurdiev ivg231 at
Tue Oct 24 05:19:23 CDT 2006

> Can you describe what this would look like in detail
I haven't thought it through in detail - just making sure you have. I 
think you're going in the right direction, as long as considering things 
other than render states in the design - won't bother you anymore, until 
I see some more of the code :)


I've tracked down why wine deadlocks on my computer (miscompiled libX11 
on Fedora Rawhide), so hopefully I can finish my texture/sampler 
testcases now, and vtf-related things [ and namespace cleanups ]. 
Actually VTF depend on what you're doing, and so do FBOs - they both 
require delayed application of certain states at draw time.

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