wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
markus.amsler at oribi.org
Sat Oct 28 06:31:57 CDT 2006
Stefan Dösinger wrote:
>> - GLint curVBO = -1;
>> + GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
> Strange, I thought I sent a patch like that already and it was committed :-/
You wrote it for loadNumberedArrays, I copy pasted it to loadVertexData.
I have to admit, I don't know exactly what I'm doing here (opengl/d3d
newbie). But this patch lets me play Battlefield 1942 on my laptop where
ARB_VERTEX_BUFFER_OBJECT is not supported :-)
More information about the wine-devel