stefandoesinger at gmx.at
Sat Apr 7 15:23:10 CDT 2007
Am Samstag 07 April 2007 20:49 schrieb Klaus Layer:
> Am Samstag, 7. April 2007 14:01 schrieb Stefan Dösinger:
> > > when running an educational game, wine crashed and asked me to contact
> > > wine-devel. Below is the post mortem trace. Can anyone give me a hint
> > > what can be done?
> > >
> > > err:ddraw:IDirectDrawImpl_QueryInterface (0x1bdd28) The App is
> > > requesting
> > > D3D device, but a non-OpenGL surface type was choosen. Prepare for
> > > err:ddraw:IDirectDrawImpl_QueryInterface (0x1bdd28) You may want to
> > > contact wine-devel for help
> > Funky. Do you have any registry key like
> > HKEY_CURRENT_USER/Software/Wine/Direct3D/DirectDrawRenderer = "gdi" set?
> > I think no, because otherwise you should get a different warnding I
> > think. If you have such a key set remove it, otherwise can you send a
> > +ddraw trace? (compressed, preferably).
> > The fixme:d3d:IWineD3DImpl_FillGLCaps >>>>>>>>>>>>>>>>> 0x501 from
> > extension are propably because you have an Intel graphics card. Those are
> > fairly untested by the Direct3D developers. The other fixme's are not
> > necessarilly unusual.
> Hi Stefan,
> the registry does not have the DirectDrawRenderer key. I activated the
> ddraw trace. Hope that helps to findout whats going on. I send the trace to
> your email address.
Looks like there is a bug in my ddraw usage detection code, but to be sure I'd
need a +ddraw,+d3d7 trace.
You can override the detection in favor of Direct3D / OpenGL by setting the
following registry key:
HKEY_CURRENT_USER/Software/Wine/Direct3D/DirectDrawRenderer = "opengl"
But yet the detection should be fixed.
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