D3D9: Rework the converted vertex declaration management (try 3)

H. Verbeet hverbeet at gmail.com
Tue Apr 17 11:38:35 CDT 2007


On 17/04/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> This time uses HeapReAlloc, grows the array by 4(defined as a constant). The
> information from the initial search is used for putting the element into the
> array.
>
Typically you would grow by a percentage. I think MoveMemory would be
preferred over memove, but I'm not sure.



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