FillGLCaps foreign context question
the3dfxdude at gmail.com
Tue Apr 24 22:54:59 CDT 2007
In a patch from Nov 23, you changed FillGLCaps to return false when we
get a foreign context. This causes SW Battlefront to crash while
loading sometime after calling IWineD3DImpl_GetAdapterIdentifier, at
least on my system. IWineD3DImpl_GetAdapterIdentifier calls
FillGLCaps, and when it gets the false, it uses dummy values. Why
can't we use the caps from a foreign context? Attached patch fixes
loading the game.
Any ideas on what might be the problem?
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