[3/20] WineD3D: Implement IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF

H. Verbeet hverbeet at gmail.com
Wed Apr 25 04:50:33 CDT 2007


On 25/04/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am Mittwoch 25 April 2007 00:20 schrieb H. Verbeet:
> > On 24/04/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> >
> > How do you intend for this to be used? In particular, how should this
> > work with eg. IDirect3DVertexDeclaration9::GetDeclaration or
> > IDirect3DDevice8::GetVertexShaderDeclaration?
> GetVertexShaderDeclaration does not work on fvfs, I did a quick check for
> that(Though it was too nasty for the tree).
That makes sense for d3d8.

> The d3d9 lib would have to
> convert the wined3d declaration back to a d3d9 declaration or leave it as it
> is now, where d3d9 converts the fvf to a d3d9 decl.
>
I guess converting back would be the preferred way then.



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