[2/5] WineD3D: Use 0/0/0 as normal if no normal is supplied

H. Verbeet hverbeet at gmail.com
Tue Aug 21 05:57:44 CDT 2007


I'm not sure about this one. Unless explicitly checked for, (0, 0, 0)
will cause a division by zero when trying to normalize it, and I don't
know for sure if GL has well defined behaviour for it.



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