[5/5] WineD3D: Fake occlusion queries if the wrong context is active

Stefan Dösinger stefan at codeweavers.com
Wed Aug 22 13:50:01 CDT 2007


Am Mittwoch, 22. August 2007 11:44 schrieb H. Verbeet:
> On 22/08/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> Can't we wait for the other thread & context to become active? Afaik
> occlusion queries are allowed to block on Windows.
Queries do not block, but they can return that no data is available, and we 
could do that here. Unfortunately many games seem to do something like 
while(!dataAvailable(query));, which would cause problems in that case.



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