[2/5] WineD3D: Clear unused channels on R32F and R16F textures on readback

Stefan Dösinger stefan at codeweavers.com
Wed Aug 29 18:09:40 CDT 2007


Am Mittwoch, 29. August 2007 20:54 schrieb H. Verbeet:
> On 29/08/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> Can you even use those formats as render target on any cards?
On windows yes, and there are apps that expect it. Some of those new unreal 3 
engine based games(Airborne, I think) expects it. This also applies to 
R16G16F, so we should add emulation for that too.



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