d3dx8 [2/2]: add basic functions for MatrixStack
stefan at codeweavers.com
Thu Dec 6 05:22:47 CST 2007
Am Donnerstag, 6. Dezember 2007 09:38:51 schrieb H. Verbeet:
> On 05/12/2007, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Am Mittwoch, 5. Dezember 2007 18:13:30 schrieb David.Adam at math.cnrs.fr:
> > > This is my first attempt with ICOM objects. So, all the advices are
> > > welcome.
> > A few suggestions:
> > +HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack
> > *iface, REFIID riid, void **ppvObject)
> > + ...
> > + IClassFactory_AddRef(iface);
> > It is better to use ID3DXMatrixStack_AddRef(iface) here. It is
> > essentially the same, but it looks more consistent
> > The AddRef() and Release() methods should have a TRACE which write either
> > the new or old refcount, otherwise tracking refcounting bugs is hell.
> Having a TRACE in QueryInterface is occasionally useful as well.
> A few more comments:
> - QueryInterface should return S_OK rather than D3D_OK, unless
> you've got tests to prove it doesn't.
Well, that one is unprovable since D3D_OK is just S_OK :-)
> - AFAIK on failure you should set *ppvObject to NULL.
> - There's no real reason to stick to MS names for parameters.
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