d3d fill caps oddity

Christoph Frick frick at sc-networks.de
Thu Dec 6 15:57:53 CST 2007

Hi wined3d devs,

i get this message on my notebook (Quadro 570m):

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers

does anyone want some traces or other infos? or is this a problem most
likely going away with the next nvidia driver update?

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