ENTER_GL and ActivateContext question

Stefan Dösinger stefandoesinger at gmx.at
Mon Dec 10 01:53:18 CST 2007


Am Montag, 10. Dezember 2007 18:39:49 schrieb Alexander Dorofeyev:
> Hello.
>
> I was recently experimenting with a fix that involved ActivateContext and
> needed to figure out whether it is ok if ActivateContext is called inside
> ENTER_GL()... LEAVE_GL() (also if recursive ENTER_GL is ok). At first I
> tried to look for example code in wined3d/surface.c, which seemed to
> indicate this is ok, because it obviously seems to happen in one or few
> places. Then I found this
ActivateContext inside ENTER_GL() and LEAVE_GL() is *not* ok, but it happens 
in quite a few places unfortunately. The problem this causes is stated in 
this bugreport. ActivateContext can call GDI calls, and they can deadlock if 
called between ENTER_GL and LEAVE_GL.

The example with BindTexture you gave is the main problem indeed, patches like 
that are a way forward. However, instead of just adding a LEAVE_GL() and 
ENTER_GL() it should be checked if this can be avoided by moving code around 
a bit. Be warned that there are a few other troubles with ActivateContext and 
gl calls as well, for example fbo setup vs ActivateContext
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