File a bug report?

Vijay Kiran Kamuju infyquest at gmail.com
Mon Dec 10 10:06:09 CST 2007


On Dec 7, 2007 8:41 AM, Gilles May <may.gilles at mindgate.lu> wrote:
> Hi everybody.
>
> After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in
> Company of Heroes, to the point that I get like 1 Frame every 2 seconds.
> Wine spams the console with:
>
> fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
> 0x4d20b78 recompiled more than 50 times
>
> Trying to find out the cause for the slowdown I did my first attempt at
> using git bisect and I could trace the slowdown to this patch:
>
> 959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
> commit 959212304dfaf0e7459374593b20b74fe22a0b57
> Author: Stefan Dösinger <stefan at codeweavers.com>
> Date:   Tue Nov 20 21:14:10 2007 +0100
>
>     wined3d: Track vertex declaration changes on vertex shaders.
This has been fixed to an extent in the current git, please test with
current git or wait for the 0.9.51
---
VJ
>
>     If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
>     are swizzled in the shader. Since the attribute is stored in the vertex
>     declaration and not the vertex shader, it can change by setting a new
>     vertex declaration. If this happens, we have to recompile the shader
>     with the swizzling of that specific attribute turned on or off.
>
> :040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
> e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M      dlls
>
> Now without that patch there is slight texture corruption in the game,
> with the patch it's much much less but it renders the game unplayable.
> The reason I didn't file a bug report is that I am not sure if it is
> really a bug or not since obviously the patch fixes in-game texture
> corruption.
>
> Regards, Gilles
>
>
>
>


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