ENTER_GL and ActivateContext question
Stefan Dösinger
stefandoesinger at gmx.at
Mon Dec 10 17:33:48 CST 2007
Am Dienstag, 11. Dezember 2007 07:06:02 schrieb Alexander Dorofeyev:
> Ok, thank you and Roderick for useful info. I figure that my previous patch
> wasn't ideal, unfortunately it introduced one more of such recursive
> ENTERGL / ActivateContext situations. I'll try to improve that and send
> another patch.
>
> Regarding moving code around - I wish I was so competent in Direct3D and
> OpenGL to freely move code around in wined3d etc :). Hopefully, wine
> hacking may improve my grasp on it, but at the moment that's probably over
> my head. If you don't object, I'll do basic stuff, like putting additional
> LEAVE_GL/ENTER_GL in my own recent change to _BltOverride and wherever else
> I find similar problem, and maybe I'll look into possible redundance of
> glDrawBuffer call Roderick mentioned.
We definitely need some help in cleaning up issues like that, so help is
highly welcome! Quite often it is the "basic" stuff that is annoying and time
consuming.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20071211/3e9248bd/attachment-0001.pgp
More information about the wine-devel
mailing list