[5/5] gdi: Test bitmap depths

Stefan Dösinger stefan at codeweavers.com
Wed Dec 12 01:14:41 CST 2007


Am Mittwoch, 12. Dezember 2007 06:52:26 schrieb Jesse Allen:
> This is good since 15-bpp DIB is not supported in my DIB engine. As it
> is right now, the 15-bit DIB stuff in winex11/gdi is not really
> correct (even if it might work).
It is the intention of this patch, and coming ones, to clean up the 24/32 bpp 
mess, also with regard to 15/16 bpp confusion, although I am missing hardware 
capable of running X at depth 15 for testing, so it will be mainly about the 
24/32 bpp differences which break some games.
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