[patch 1/2, try 2] wined3d: rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath

H. Verbeet hverbeet at gmail.com
Thu Dec 20 03:02:27 CST 2007

On 20/12/2007, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Hi Alexander,
> I had a look at your patches again, and another issue came to my mind: I am
> not sure how the scissor rectangle and viewport affects ColorFill blits.
> IDirect3DDevice::Clear is limited by the viewport, the scissor test and the
> rectangles passed in, but I think that this doesn't apply to ColorFills. If
> that is true, I think there isn't much point in having a common codepath, and
> we should just put the glClear() call into COLORFILL itself - Dealing with
> the differences of those two calls will be more effort than the code shared.
> But I think we need a test for this. There is a clear() test in
> dlls/ddraw/tests/visual.c, but the d3d9 test tests a few more things. It
> should be possible to add a COLORFILL test to the visual.c clear test in
> ddraw as well, this will show if Windows honors the scissor and viewport in
> COLORFILL or not.
> Yes, I know... Start fixing one bug, and you'll run into a lot more. Happens
> to me all the time as well :-)
> Stefan
Note that while IDirect3DDevice9 also has a ColorFill() method, it
uses either the ddraw implementation or the color_fill_fbo()
implementation. It's probably worth it to make sure that works as

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