Bug 8236 - broken animations in Dungeon Siege 2

Rob Wilderspin wine at wilderspin.org
Sun Dec 30 12:49:16 CST 2007


Greetings,

I'm wondering if I can help anyone with the investigation of bug 8236,
as I've recently acquired Dungeon Siege 2 and it's unplayable because of
one seemingly small bug.


http://bugs.winehq.org/show_bug.cgi?id=8236


The bug I'm concerned with is that when the player kills a monster, the
model used for the monster stays the same, so it doesn't change to show
a dead monster.  Indeed, the supposed cadaver stays upright, and
continues to face the player wherever he walks to, which makes it
awfully hard to work out what's dead and what isn't.  Quite a hindrance
for this sort of game.

As the game isn't crashing, per se, I don't know what traces would be
useful.  If anyone's able to look at this I'm more than happy to get
whatever tracing is required, just let me know exactly what you need.

The bug is present in 0.9.52, and is at least eight months old (from the
date of the bug).  I'm using the patched version (2.20) of the full
commercial game, but I'd be amazed if it wasn't also in the demo
version, available from:


http://www.gaspowered.com/ds2/demo.php


It would be great to get this game working enough to play it, and we're
only losing out from this animation bug.  Can someone please help?


Many thanks,
Rob




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