Detect screen resolution change errors

Francois Gouget fgouget at
Fri Feb 2 09:24:47 CST 2007

H. Verbeet wrote:
> On 30/01/07, Francois Gouget <fgouget at> wrote:
>> I have attached the relevant patches. Does this look ok to the DirectX
>> gurus?
> At least the wined3d part looks ok to me, although we should probably
> be cleaning up the GL context as well, there and in the other places
> where we return.

Is there some code that would show what cleaning the GL context entails? 
   I have looked at the other exit paths of CreateAdditionalSwapChain() 
but the only relevant one only does stuff if object->frontBuffer != NULL 
which cannot be the case there.

Francois Gouget
fgouget at

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