First implementation of a directplay service provider
kai.blin at gmail.com
Sun Feb 11 12:33:42 CST 2007
On Saturday 10 February 2007 19:39, Alessandro Pignotti wrote:
> I'm working to implement a service provider compatible with the protocol
> used by directplay over TCP/IP.
> Currently i've implemented the lobby code and tested it against
> simpleconnect.exe and chatconnect.exe from the DirectX 7 SDK.
At the very end of the patch, you missed a C++ style comment.
(+ data->dwReserved1=0x1f4; //Values taken from registry (are they
useful at all?))
Btw, I think you should set that data to NULL for now, rather than any random
You shouldn't need the
+#define LOBBYINFORMATIONFLAG_CLIENTSERVER 0x00000001
+#define LOBBYINFORMATIONFLAG_MIGRATEHOST 0x00000004
+#define LOBBYINFORMATIONFLAG_NODPSRV 0x00000040
+#define LOBBYINFORMATIONFLAG_PASSWORD 0x00000080
+#define LOBBYINFORMATIONFLAG_NOENUMS 0x00000100
+#define LOBBYINFORMATIONFLAG_FASTSIGN 0x00000200
+#define LOBBYINFORMATIONFLAG_FULLSIGN 0x00000400
+#define LOBBYINFORMATIONFLAG_ENCAPSULATE 0x00002000
stuff, as dplay.h defines that already, iirc.
+ inf->lobbyID=0x01020304;//Just a fixed
Id now, will randomize someday
There is some pattern to the DPIDs after the first. They're not random. I just
didn't quite figure out how it works yet. Btw, you missed a C++ style comment
there.. A few lines over that line, too.
You're not sending a dplay version in your header so far. Is that intentional?
Why are you declaring dummy functions and then comment out setting them in
Good work, anyhow.
Kai Blin, <kai Dot blin At gmail Dot com>
WorldForge developer http://www.worldforge.org/
Wine developer http://wiki.winehq.org/KaiBlin/
Will code for cotton.
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