[4/10] WineD3D: Convert and load U8V8 surfaces as rgb

Stefan Dösinger stefan at codeweavers.com
Thu Feb 15 03:24:34 CST 2007

Am Donnerstag 15 Februar 2007 09:50 schrieb H. Verbeet:
> On 15/02/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > GL_INDEX is definitly not the way to load U8V8 surfaces
> I think you should be using something like GL_DU8DV8_ATI or GL_DSDT_NV
> instead.
Thats my plan, but I think we should handle it in some way if none of the 
extensions is available. We can later use the extension-specific formats if 
they are available.

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