[05/10] wined3d: Add WINED3DTEXOPCAPS flags and use them

Alexandre Julliard julliard at winehq.org
Thu Feb 15 04:19:11 CST 2007


"H. Verbeet" <hverbeet at gmail.com> writes:

> diff --git a/include/wine/wined3d_caps.h b/include/wine/wined3d_caps.h
> new file mode 100644
> index 0000000..4bf474b
> --- /dev/null
> +++ b/include/wine/wined3d_caps.h
> @@ -0,0 +1,49 @@
> +/*
> + * Copyright 2007 Henri Verbeet
> + *
> + * This library is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * This library is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with this library; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
> + */
> +
> +#ifndef __WINE_WINED3D_CAPS_H
> +#define __WINE_WINED3D_CAPS_H
> +
> +#define WINED3DTEXOPCAPS_DISABLE                            0x00000001
> +#define WINED3DTEXOPCAPS_SELECTARG1                         0x00000002
> +#define WINED3DTEXOPCAPS_SELECTARG2                         0x00000004
> +#define WINED3DTEXOPCAPS_MODULATE                           0x00000008
> +#define WINED3DTEXOPCAPS_MODULATE2X                         0x00000010
> +#define WINED3DTEXOPCAPS_MODULATE4X                         0x00000020
> +#define WINED3DTEXOPCAPS_ADD                                0x00000040
> +#define WINED3DTEXOPCAPS_ADDSIGNED                          0x00000080
> +#define WINED3DTEXOPCAPS_ADDSIGNED2X                        0x00000100
> +#define WINED3DTEXOPCAPS_SUBTRACT                           0x00000200
> +#define WINED3DTEXOPCAPS_ADDSMOOTH                          0x00000400
> +#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                  0x00000800
> +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                  0x00001000
> +#define WINED3DTEXOPCAPS_BLENDFACTORALPHA                   0x00002000
> +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                0x00004000
> +#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                  0x00008000
> +#define WINED3DTEXOPCAPS_PREMODULATE                        0x00010000
> +#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR             0x00020000
> +#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA             0x00040000
> +#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR          0x00080000
> +#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA          0x00100000
> +#define WINED3DTEXOPCAPS_BUMPENVMAP                         0x00200000
> +#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                0x00400000
> +#define WINED3DTEXOPCAPS_DOTPRODUCT3                        0x00800000
> +#define WINED3DTEXOPCAPS_MULTIPLYADD                        0x01000000
> +#define WINED3DTEXOPCAPS_LERP                               0x02000000
> +
> +#endif /* __WINE_WINED3D_CAPS_H */

I think this could just as well go into an existing file like
wined3d_types.h. We should try to keep the number of Wine-specific
global includes to a minimum.

-- 
Alexandre Julliard
julliard at winehq.org



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