[05/10] wined3d: Add WINED3DTEXOPCAPS flags and use them
Alexandre Julliard
julliard at winehq.org
Thu Feb 15 04:19:11 CST 2007
"H. Verbeet" <hverbeet at gmail.com> writes:
> diff --git a/include/wine/wined3d_caps.h b/include/wine/wined3d_caps.h
> new file mode 100644
> index 0000000..4bf474b
> --- /dev/null
> +++ b/include/wine/wined3d_caps.h
> @@ -0,0 +1,49 @@
> +/*
> + * Copyright 2007 Henri Verbeet
> + *
> + * This library is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * This library is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with this library; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
> + */
> +
> +#ifndef __WINE_WINED3D_CAPS_H
> +#define __WINE_WINED3D_CAPS_H
> +
> +#define WINED3DTEXOPCAPS_DISABLE 0x00000001
> +#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
> +#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
> +#define WINED3DTEXOPCAPS_MODULATE 0x00000008
> +#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
> +#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
> +#define WINED3DTEXOPCAPS_ADD 0x00000040
> +#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
> +#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
> +#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
> +#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
> +#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
> +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
> +#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
> +#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
> +#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
> +#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
> +#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
> +#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
> +#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
> +#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
> +#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
> +#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
> +#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
> +#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
> +#define WINED3DTEXOPCAPS_LERP 0x02000000
> +
> +#endif /* __WINE_WINED3D_CAPS_H */
I think this could just as well go into an existing file like
wined3d_types.h. We should try to keep the number of Wine-specific
global includes to a minimum.
--
Alexandre Julliard
julliard at winehq.org
More information about the wine-devel
mailing list