[10/10] WineD3D: With FVFs only one stream is used

Stefan Dösinger stefan at codeweavers.com
Tue Feb 20 04:17:52 CST 2007

Am Montag 19 Februar 2007 16:42 schrieb H. Verbeet:
> Eventually, the FVF path should be removed from wined3d completely. We
> should convert the FVF in d3d8 to a vertex declaration, just like in
> d3d9.

But I think we should keep the FVF->decl conversion at a central place instead 
of having 3 copies of it(d3d9, d3d8, ddraw). I think we could make a single 
exported function to convert a fvf->wined3d decl which does not depend on any 
other code in wined3d
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