0.9.31 not suitable for gaming

Stefan Dösinger stefan at codeweavers.com
Tue Feb 20 18:16:39 CST 2007


Am Dienstag 20 Februar 2007 21:55 schrieb Pavel Troller:
> Hi!
>
> > Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
> > >   - Steam based games, mainly HL2: During game load, the screen goes
> > > black. Moving the cursor causes sound effects as it hovers across the
> > > menus and buttons, so the program runs, but nothing can be seen.
> >
> > This regression is known, and it should be fixed already. It was caused
> > by my patch which made wined3d return an error if an unsupported query is
> > created, like windows does. Wine does not support event queries, but many
> > apps expect them to be supported. I have sent another patch(committed
> > already) that re-enables the fake event queries.
>
> OK. This bug seems to be really fixed, but the game crashes later (during
> the startup of the "real" game, after all the selections). It crashes in
> its own code (called "Engine") but ntdll and kernel32 are visible in the
> backtrace. I can send it exactly if it helps. I don't know how to bisect
> this crash because the one initially mentioned is "masking" it.
Yeah, I've introduced a new regression right after fixing the last one :-) 
Today's patches should fix it(and maybe bring a new breakage)

> > >   - Fallout Tactics (BOS.exe): Shows a dialog stating
> > > "C:\dev\phoenix\display\win32\win32_window.cpp(873): **fatal error**:
> > > Could not create display buffers"
> > > and then another one about abnormal termination of the program and
> > > quits.
> >
> > I don't know about this regression. Can you do a bisect?
>
> Yes, done. It's the following commit:
>
> commit 388499ff28616ef03bf8949a78e658e1bdb4e4fc
> Author: Stefan DĂśsinger <stefan at codeweavers.com>
> Date:   Wed Feb 14 17:59:08 2007 +0100
>
>     wined3d: More fullscreen window fixes.
>
> The game is run in a virtual desktop (i.e. it appears in the Linux window,
> not in full screen).
That is strange. Can you send be a +ddraw,+d3d8,+d3d9,+d3d trace?
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