0.9.31 not suitable for gaming

Stefan Dösinger stefandoesinger at gmx.at
Fri Feb 23 08:14:40 CST 2007


Am Donnerstag 22 Februar 2007 16:46 schrieb Stefan Dösinger:

> That said, this is a Direct3D7 application, where the window setup is done
> BEFORE creating the Direct3D device(which calls Init3D in wined3d). So I
> gather that SetupFullscreenWindow should not be called during Init3D in the
> d3d7 case because the window and fullscreen setting are not changed.
> Setting window parameters there may cause signals to be sent to the
> application that cause crashes in the app. So I think the question is why
> SetupFullscreenWindow is called at all.
I have to correct myself, Init3D is not called when the application creates 
the Direct3DDevice7, it is called when a primary surface with 3D 
capatiblities is created(or any caps when the opengl ddraw renderer is 
selected).
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