[9/12] WineD3D: When multithreading, call glFinish after drawing
H. Verbeet
hverbeet at gmail.com
Mon Feb 26 09:48:15 CST 2007
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[3/12 WineD3D/DDraw: Forward DDSCL_MULTITHREADED to WineD3D
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xcopy try 3
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Would GL_NV_fence be usefull here?
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[3/12 WineD3D/DDraw: Forward DDSCL_MULTITHREADED to WineD3D
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xcopy try 3
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