wined3d: state_pointsprite should apply to all texture units

Stefan Dösinger stefandoesinger at
Wed Jan 3 05:20:41 CST 2007

Am 03.01.2007 um 09:33 schrieb H. Verbeet:

> On 03/01/07, Chris Robinson <chris.kcat at> wrote:
>> Updated with the change suggested by Tomas.
> Does this work when there's no texture bound to the unit?
In theory we should always have a texture bound to all supported  
units up to unit 7, either a real texture or a dummy texture.

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