[2/2] WineD3D: Re-download dirty GL surfaces

Stefan Dösinger stefandoesinger at gmx.at
Wed Jan 3 05:25:49 CST 2007

Am 03.01.2007 um 02:48 schrieb Phil Costin:

> This patch enables the forced re-downloading of dirty GL surfaces.
> It requires [1/2] WineD3D: Mark GL Surface Clean after Fresh Surface
> Download and is the first step toward supporting gamma-corrected  
> (sRGB)
> texture sampling support.
> Thanks to Stefan Dösinger for his advice in IRC during the  
> implementation of
> these 2 patches.
> <surfacedownload.diff>
You will have to bind the surface's texture to gl to be able to  
download the surface. If the texture name in glDescription is 0 you  
don't have to download. Select a proper texture unit(e.g. 0) before  
binding and mark that sampler dirty to force drawprim to restore it  

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