[3/3] WineD3D: Implement per stream offsets

H. Verbeet hverbeet at gmail.com
Wed Jan 17 02:41:25 CST 2007


On 17/01/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> really tested because I have no app that really needs this, but it should not
> cause issues with games not using stream offsets.
>
I think Serious Sam 2 required stream offsets. Perhaps I should give
that game another try one of these days.



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