[3/3] WineD3D: Implement per stream offsets

Stefan Dösinger stefan at codeweavers.com
Wed Jan 17 08:48:21 CST 2007

Am Mittwoch 17 Januar 2007 10:51 schrieb Kovács András:
> Call of duty 2 uses steam offsets.
I think you had some other games(BGE?) which had strange geometry corruption. 
Can you test them with that patch?
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20070117/09a986d5/attachment.pgp

More information about the wine-devel mailing list