[17/49] wined3d: Rewrite shader_glsl_mov() to properly take the
write mask into account,
in case of writing to an address register round the source
thunder.m at czela.net
Wed Jan 17 12:06:09 CST 2007
No, but i can send you some screenshots and if you want even some debug
or i can try some patches.
H. Verbeet napsal(a):
> On 17/01/07, Mirek <thunder.m at czela.net> wrote:
>> Hi, this patch caused regression in TES: Oblivion, some objects like
>> peoples are broken.
> That doesn't have a demo, does it?
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